Rangers Overview


Copyright © to Paul Mcdonnell 2005. All Rights Reserved


Overview





The Ranger Force is an agency that acts by specific rules and code of conduct to protect and serve the citizenry of the known Inhabited Worlds, and solve crimes through the implementation of knowledge. With that knowledge the agency promises to fight crime in all it's forms from corruption to petty theft. Based on a small space station orbiting the moon of Phoron IV, it controls a large fleet of ships, and sector stations. They partol the space lanes and bring law to the lawless. It's inception has been slow but none the less the Rangers promise to bring an end to Pirates and Slavers.

Core responsibilities

1. To bring the rule of law to the lawless

2. Flexibility in adapting to changes

3. Any and all officers must be quick to respond to cries for help no matter who it maybe

4. An Officer must be slow to anger and act with a clear head no matter what the situation

5. Innovation, creativity, and reasoned risk taking.

6. A methodical approach to problem solving.

7. Above all things no Ranger Officer will harm another being without due cause.

8. Respond to incidents requiring an immediate response.

9. Answer all non-emergency calls.

10. There has been a spacelane traffic collision involving personal injury or danger to other space lane users.

11. Identify any preventative measures and liaise with appropriate agencies.

12. Provide you with a contact point for future enquiries.

13. Patrol at times and in places where it will have most effect in reassuring the public.

14. Give particular consideration to victims who are especially vulnerable.

Prime Directives

1. Serve the public trust

2. Protect the innocent

3. Uphold the law

Internal Structure and Ranks

Although not a totally military organisation the Rangers keep a strict rank code. The ranks are as follows:

Cadet

Ensign

Lt. Junior Grade

Lieutenant

Lt. Commander

Commander

Captain

Fleet Captain

Vice Admiral

Rear Admiral

Admiral

Fleet Admiral

Grand Admiral

Commander In Chief

INTERNAL AFFAIRS

This area comes under the SJS The Special Judicial Service they handle Investigations or Complaints against a serving ranger officer -- Typical investigators for incidents relating to staff involving abuses of authority, excessive personal conflicts, or in any case where an officer has used un-due force. Officers found using such over handed methods will be dismissed and charged with conduct unbecoming of a officer and can also face imprisonment.

Uniforms, Equipment and Vehicles

RPV

The Rangers Planetry Bound Combat force and patrol units. Can travel on Land or Water, total amphibian. There is a large fleet of these craft all over the known planets in hidden secret locations only known to Ranger Personel. They are guared by undercover agents of the Ranger Service. They can be requisitoned by any member of the Rangers, on the production of a pass.

Ranger Planetry Patrol Vehicle

Planetry bound vehicle, four person bullet proof vehicle. Reaches speeds of upto 200MPH, is twenty five foot long. There is no windscreen breaking the armoured hull. Driver and passager face the rear of the vehicle and is driven by a small viewsceen and set of sensors on the crafts outter hull. Powered by a set of hyrogenic electrical fuel cells. There is a detachable power unit which can power other smaller vehicles. A standby battery system powers the craft when the power unit is being used for other purposes.

Ranger Saloon Car

Designed especially for the Rangers organisation (2068), the Ranger saloon cars are armed with twin rapid fire laser guns (in the front wheel arches), Infra-red detectors, telescopic scanners, etc. These RSCs are powered by compressed gas turbines driving all four wheels independently of each other (giving 4 X 4, four-wheeled drive to the poly-silicate racing tyres). The saloons are 20 feet long, weigh 3,248 Lbs and have a top speed of 150 MPH. The RSC is a five seater vehicle (possibly six, with three in the front and back), with yellow seatbelts, constructed at an unknown location. Saloons are powered by a special form of fuel distilled at the ultra-sonic refinery codenamed Naus. The saloons feature electro-magnetic, reverse-thrust braking. These saloons are made from hardened Ranonium alloy (with internal "roll-cage" and bracing) and are blue in colour. Ranger saloon cars also possess ejector seats. Further weapons are [CLASSIFIED FILE]

Ranger Patrol Ship

Built in relatively huge numbers they are very effective ships. There are as yet nine classes, ranging from the Antares class wich are the most numerous. The other classes are as follows Wasp, Minotaur, Lexington, Specter, Comet, Nebula, Olympus and Swordfish. All are armed with [CLASSIFIED FILE]

Ranger Crusier

Ranger Cruisers have a longer range and better equipment than the Patrol ships. The Cruisers have extremely sensitive sensor equipment in keeping with their mission parameters. Most remain on patrol no longer than a few weeks, even during times of conflict. Because of their crew compliment and ease of construction, they can be mass-produced on a huge scale. They can go nearly everywhere with nearly every Ranger Sector base within easy reach. Weapons include [CLASSIFIED FILE]

Communication Cap Mike

The cap mikes are miniatures transceiver systems built into the Ranger uniform caps, with drop-down microphones (on the left-side of the face) which allow communications between each of Rangers and other people. The caps are activated by an electrical impulse, triggered by the initial subspace radio carrier-wave, directed from the Ranger Sector Base, which activates the electronics and operates the microphone. Another part of the Ranger's communications system are their uniforms epaulettes. These which light up, are coded to whomever the Ranger sector Base is in communication with. Cap mikes are also able to make security wave-band changes, as given in each Ranger's code-book.

Uniforms

Ranger colour-coded officers, such as the field agents of higher ranks, each have a uniform wearing the colour of their department - which in turn serves to hide their true identity for security reasons. The uniform is composed of colour specific tunic, boots and cap with the rest of the uniform being of a charcoal black colour. While in communication with each other their uniform epaulettes flash and then hold a steady white light until communication is broken. The epaulettes then go back to off white colour.

1. Charcoal turtleneck jacket.

2. Colour-coded cap. The side and the top are black with a glass visor (13), and the micro-transmitter subspace radio (12).

3. Colour-code high boots.

4. Charcoal trousers.

5. Black belt, with silver buckle. Hold the black holster (9), in which is the Ranger issued DNA-coded handgun (8).

6. Ranger logo, on the sleeves as well as on the front of the cap.

7. DNA-coded handgun.

8. Holster, on the right hip.

9. Tunic pocket, on the left side.

10. Flashing epaulettes. Ranger's epaulettes don’t serve to indicate rank, but rather as a communication device, in conjunction with the radiocap (12). They would flash to the colour-code of the officer who is in communication… or they would flash white, in the case of the Ranger Sector Stations.

11. Radiocap sub space transmitter, on the left side of the face. It will put itself in position when communication is achieved.

12. Hardened Glass visor.

Phased Hand Guns

Ranger Officers are all equipped with single sixteen band setting phaser weapon, as standard. They contain a single battery cell capable of nine hours of use. The battery a Kelnite based power source can be removed for charging at many of the Ranger sector bases or planetary bases. The pistols cover a range of settings from light stun to Extreme Explosive/Disruption Effects. The Gun is programmed to explode if anyone esle but the registered user or other Ranger Officer takes hold of it. There is also a field rifle available.

Air Sampling Device

This hand-held device is able to sense, measure, analyse, compare and identify air samples for ambient radioactivity, gravity fluctuations, element toxicity, pressure changes, and gas emissions.

This page was last updated on 15th August 2005


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